![]() So the question is, which is the best way to solve this problem? Sorry if I'm not explaining myself correctly, I just started using LMMS so I'm a bit of a newbie. ![]() It may have something to do with Envelopes, LFOs and filters are not supported by the current instrument, I think, because changing pitch that way does work with the TripleOscillator. I've heard a way to solve this problem is to change note pitch with an automation track, but it seems way more complicated, and actually, I can't get it to work with this instrument. Cool, so how do I use them In order to use these, you'll need a Digital Audio Workstation (DAW) such as Fruity Loops, or LMMS. Some games use heavier DSP than others, like Secret of Mana. So when the note attacks (begins to play), the violin goes from low volume to high volume in a short time (kinda, don't know how to actually explain it properly), so each time you put a new note and the violin changes to it, the note re-plays and doesn't sound realistic, as the violin keeps going from low to high each time. The instruments themselves are 'authentic' sounds, but re-creating the DSP (reverb/echo) is what makes it sound truly authentic. I have this violin sample from Sonatina Symphonic Orchestra I'm loading with Sforzando VST.
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